Making Knowledge Visible

Building Community

Facilitating Computational Action

CxS EXPLAINED

Connected Spaces (CxS) is a learning design framework made of a toolkit and a curriculum designed to support meaningful making practices and connect students—especially those underrepresented in STEM+C—to peers and mentors across distance. Through these connections, we aim to boost students’ sense of belonging and identity as makers, and inspire greater interest in pursuing STEM+C careers.

THE CxS FRAMEWORK

MAKING
KNOWLEDGE VISIBLE

CxS aims to make students' identities and learning processes visible, fostering a sense of belonging to an extended community of makers.

BUILDING
COMMUNITY

CxS aims to provide the conditions to create collaborative communities by promoting social connections, technical support, and mentorship even at a distance.

FACILITATING
COMPUTATIONAL ACTION

CxS strives to provide diverse access points to computing and making by fostering digital empowerment and computational identity.

The REACH projector (Remote Embodiment for Augmented Collaborative Help) is a two-way communication device that uses a camera and projector paired to enable real-time communication and debugging between two spaces.

  • The REACH aims to allow students to make their knowledge visible and tangible at a distance, allowing embodied collaboration around the artifacts projected by the device.

  • The main goal of the REACH is to facilitate connections between students and with mentors across makerspaces, supporting collaboration, knowledge sharing and collective construction. 

THE CxS TOOLKIT

The dashboard is a persistent display in the makerspace that allows students to share their evolving interests and skills in personalized cards with affinity icons. "Affinities" represent areas students feel connected to, whether or not they are experts, helping foster productive learning opportunities. Interactions with the dashboard are part of the daily curriculum, encouraging students to make updates to their affinities or look into each other’s profile at the time of needing support.

  • The visual display of students aims to increase knowledge awareness allowing students to showcase their skills and connect with peers who share similar interests.

  • The display aims to support students to find peers to collaborate with or ask for help within and across makerspaces.

  • The dashboard aims to legitimize students' presence by bringing students’ perspectives and values into making practices.

The WIP carousel is displayed along the dashboard to showcase students' processes. Students can capture photos or videos of their work, add a brief caption, and instantly publish them to carousel displays in each makerspace. They can also view each other’s updates through their dashboard profiles. Interactions with the carousel are part of the daily curriculum. Students are encouraged to share their progress or challenges to promote collaboration and a sense of community.

  • The ongoing display of projects, aims to help students track progress and learn from each other’s processes.

  • By seeing themselves and their projects aims to promote a sense of belonging to an extended community of makers and creators.

THE CxS CURRICULUM

It all begins with students’ interests and ideas. Maybe they want to build a new video game or reimagine their community’s health care system. Maybe they just want to play around with technology. Whatever it is, CxS puts students interests at the center through pedagogical moves designed to make their knowledge and interests visible for themselves and for others in larger communities of makers.

SOME OF OUR FINDINGS…

COMPUTATIONAL IDENTITY

DOCUMENTATION AND HELP FINDING

The Connected Spaces (C/S) Summer camp curriculum over the years has focused on engaging learners in computing through constructionist maker activities with the goal of supporting learners to develop computational identities, and then inviting them to put those identities in action in a manner that is empowering to them and their communities. This research investigates the impact of activities like mind maps and shark tanks presentations, conversations with community mentors, development of a caring and safe community, scaffolding and support towards personally meaningful projects, and final showcase presentations on their evolving computational identities.

  • Bawankule, A., & Tissenbaum, M. (2025). Maker Mindset or Making What Matters: Journeys of Persistence Towards Identity-Driven Making. In Proceedings of the 19th International Conference of the Learning Sciences-ICLS 2025, pp. 341-349. International Society of the Learning Sciences.

    Smith, C., Bawankule, A., & Tissenbaum, M. (2025). Connected Spaces: Opportunities for Identity Development in Distributed Maker Communities. In Proceedings of the 19th International Conference of the Learning Sciences-ICLS 2025, pp. 1454-1458. International Society of the Learning Sciences.

    Tabares, S. O., Tissenbaum, M., & Bawankule, A. (2025). Exploring Computational Action: Summer Camp Influence on Computing Attitudes among Middle School Students. In Proceedings of the 19th International Conference of the Learning Sciences-ICLS 2025, pp. 1694-1698. International Society of the Learning Sciences.

    Bawankule, A., Hopping, D., Tissenbaum, M., Weatherspoon, H., & Ruffin, M. (2023). Fostering Maker Identity and Collaboration: Affordances of the Connected Spaces Dashboard in Two Afterschool Makerspaces.

    Bawankule, A., & Tissenbaum, M. (2023, January). Maker identity development: What and how?. In International Conference of the Learning Sciences.

Over several years and many makerspace implementations, we have iteratively developed tools for learners to document their projects and find other makers for collaboration and mentorship.

The Connected Spaces Dashboard, Make-in-Progress (MiP), and REACH are a tools for peripheral awareness, maker identity development, the promotion of help seeking behavior, and collaboration. Student profiles and cycling images, videos, and captions on large ambient screens across several spaces make often hidden aspects of the making process visible to the maker community. Affinities—developed in conversation with students—enable learners to represent their interests, passions, and expertise. AI features analyze multimodal data to provide support for students and facilitators in dynamic maker environments.

  • Danzig, B., Correa, I., & Holbert, N. (2025). Making Processes Visible in Distributed Maker Communities. Proceedings of the International Conference of the Learning Sciences, 3203–3205.https://doi.org/10.22318/icls2025.891328

    Danzig, B., Semprun, E., Holbert, N., Voorhis, J.K. & Correa, I. (2025). Supporting Constructionist Maker Environments with Multimodal AI. Constructionism Conference Proceedings, 8, 535-537.https://doi.org/10.21240/constr/2025/110.X

    Hopping, D. A., & Tissenbaum, M. (2025). The Connected Spaces Dashboard: Capturing Productive Resistance Through Design Based Research. Proceedings of the International Conference of the Learning Sciences, 2774–2776. https://doi.org/10.22318/icls2025.725749

    Smith, C., & Tissenbaum, M. (2025). REACH: Extending reality for distributed collaborative making. Computers & Education: X Reality, 7, 100111. [link]

    Liu, J., Smith, C. J., & Tissenbaum, M. (2024, November). REACH Projector: A Remote Collaboration Projector-Camera System with an Effective Visual Echo Cancellation Algorithm. In Companion Publication of the 2024 Conference on Computer-Supported Cooperative Work and Social Computing (pp. 175-178).

    Bawankule, A., Hopping, D., Tissenbaum, M., Weatherspoon, H., & Ruffin, M. (2023). Fostering Maker Identity and Collaboration: Affordances of the Connected Spaces Dashboard in Two Afterschool Makerspaces.

    Tissenbaum, M., Holbert, N., Smith, C., Correa, I., Hall, K., Bawankule, A., Danzig, B. (2023). Interactive tools for distributed community building and collaboration in maker education. Proceedings of the 17th International Conference of the Learning Sciences (ICLS 2023). Montreal, Canada: International Society of the Learning Sciences. 

    Tissenbaum, M., Smith, C., Bawankule, A., Hopping, D., Holbert, N., Correa, I., Danzig, B., & Zikovitz, D. (2023). Connected Spaces: Technological Infrastructure for Collaborative Debugging at a Distance. In “Productive Designs for Successful Failure: Constructionist Perspectives on Supporting Personally Meaningful and Culturally Empowered Learning and Teaching.” Proceedings of Constructionism / FabLearn 2023. New York, NY: ETC Press.

    Smith, C., & Tissenbaum. (2023). The REACH System: Boundary Spanning’s Support of Distributed Collaborative Making. To appear in proceedings of the Constructionism / FabLearn 2023 Conference. Association for Computing Machinery (ACM).

Meet the Team

  • Mike Tissenbaum

    University of Illinois, Urbana-Champaign

  • Nathan Holbert

    Teachers College, Columbia University

  • Ashita Bawankule

    University of Illinois, Urbana-Champaign

  • Blake Danzig

    Teachers College, Columbia University

  • David Hopping

    University of Illinois, Urbana-Champaign

  • Emmy Semprun

    Teachers College, Columbia University

  • Santiago Ospina Tabares

    University of Illinois, Urbana-Champaign

  • J Voorhis

    Teachers College, Columbia University

  • Isa Correa

    Teachers College, Columbia University

  • Casey Smith

    University of Illinois, Urbana-Champaign

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